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Wheat Farming Simulator

Wheat Farming Simulator

A Roblox experience owned by Alpha Engine.

SimulatorENfarmingpet collectionsimulator

Wheat Farming Simulator is a simulator experience created on 2022-07-03. It has 29,297,370 lifetime visits, 111,972 favorites, and a 91% like percentage. Currently, 1 user is playing. The description mentions wheat farming, tool upgrades, and pet taming. Codes are listed for in-game benefits. The game supports all platforms and notes potential bugs due to its new status.

Description (written by the developer; not a statement by this register)

🌾Anyone can become a wheat farmer in Wheat Farming Simulator - run through lush wheat fields, upgrade your harvesting tool, discover and tame pets, and become the richest farmer ever! 👍 Codes: "PETS", "TAMING", "MEGAREBIRTH", "LAVABEAST", "TAMEPETS" All platforms are supported 🎮 The game is new so there may be a few bugs. Please report them when you find them so the game can be improved, thanks! shutdown = update/bugfix

Last updated by the developer 12 Jun 2026, 15:58 UTC.

1
playing (measured 10 Aug 2026, 14:07 UTC)
29,297,370
lifetime visits
91%
liked (81,656 👍 / 7,906 👎)
111,770
favourites (3.8 per 1k visits)
3 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x5 Harvest
799 R$
Equip 2x Pets
599 R$
3x3 Harvest
499 R$
Autosell
399 R$
2x Gold
199 R$
Infinite Wheat Space
199 R$
2x Wheat
199 R$
2x Taming Crystals
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0491no change
22 Oct 2026, 16:0191no change
12 Oct 2026, 15:5391no change
2 Oct 2026, 15:5291no change
22 Sept 2026, 15:5191no change
12 Sept 2026, 15:5091no change
2 Sept 2026, 15:4791no change
23 Aug 2026, 15:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.