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[ZABUZA] Nindo Battlegrounds

[ZABUZA] Nindo Battlegrounds

A Roblox experience owned by Near Productions.

Fighting & PvPENninjafightingstress test

[ZABUZA] Nindo Battlegrounds is a fighting-pvp experience created on 2022-07-03. The game has recorded 590,936 lifetime visits and 5,751 favorites. Currently, zero users are playing. The title holds a 45% like percentage. Controls include punching, blocking, dashing, and various skills.

Description (written by the developer; not a statement by this register)

THIS IS A STRESS TEST! SHUTDOWN = UPDATE Please Leave a Like & Favorite! (& Make sure to join the server) Fight other ninjas and earn money from defeating them! Buy new characters with the money you earn! - CONTROLS - Left Click - Punch F - Block/Perfect Block Q - Dash Left Shift - Sprint Left Ctrl - Mouse Lock M - Menu Z - Skill One X - Skill Two C - Skill Three V - Skill Four G - Ultimate Skill Near & Taida Thank you to all of our testers!

Last updated by the developer 24 Apr 2024, 18:55 UTC.

0
playing (measured 11 Aug 2026, 03:45 UTC)
590,936
lifetime visits
44%
liked (764 👍 / 954 👎)
5,749
favourites (9.7 per 1k visits)
3 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
299 R$
2x Cash
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

444544.514 August 2026 — 45 % liked23 October 2026 — 44 % liked14 August 202623 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:1644-1
14 Aug 2026, 19:4845first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.