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🌴 Massacre Misery 3

🌴 Massacre Misery 3

A Roblox experience owned by MM3 Official Studio's.

MinigamesENmurder mysteryrole-based survivaltrading/crates

Description (written by the developer; not a statement by this register)

🔪 Massacre Misery 3 - A thrilling murder mystery experience! Will you survive, protect, or eliminate? 💼 Every round is a new challenge. Outsmart your enemies, collect coins, and rise to the top! 🧑 INNOCENT – Gather coins and assist the Sheriff! 👮 SHERIFF – Use your gun to find and eliminate the Murderer! 🦹 MURDERER – Take down everyone, leave no one standing! 💎 Collect Coins to unlock Crates, Powers, Toys, and Effects. Trade and collect tons of weapons to enhance your strategy! 👍 Like & ⭐ Favorite for more updates! 📢 Stay updated with free knife codes & exclusive news on my profile! Follow for the latest updates. 📅 Original Release: March 24, 2021 Tags: mm2, mm3, murder mystery, massacre, misery, assassin, horror, detective, survival, thriller, elimination, mystery game, sheriff, killer, knife, gun, 3, classic, roblox, trading, crates

Last updated by the developer 1 Aug 2026, 02:46 UTC.

0
playing (measured 10 Aug 2026, 18:16 UTC)
7,612
lifetime visits
84%
liked (37 👍 / 7 👎)
34
favourites (4.5 per 1k visits)
3 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sergeant
399 R$
Radio
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,687 · 0.00% win
Slayer · progression225 · 0.00% win
Guardian · progression212 · 0.00% win
Survivor · progression152 · 0.00% win
Savior · progression65 · 0.00% win
Tutorial Completed · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.517 August 2026 — 83 % liked16 September 2026 — 83 % liked26 September 2026 — 84 % liked6 October 2026 — 84 % liked17 August 20266 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 16:2184no change
26 Sept 2026, 16:2084+1
16 Sept 2026, 15:0583no change
17 Aug 2026, 14:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.