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Hero and Villain Battlegrounds

Hero and Villain Battlegrounds

A Roblox experience owned by Hero and Villain Battlegrounds Fan Group.

RoleplayENsuperherovillainroleplay

Hero and Villain Battlegrounds is a roleplay experience created on 2022-07-04. It has accumulated 40,806,130 lifetime visits and 103,487 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The experience allows players to assume superhero or villain roles for battle and exploration.

Description (written by the developer; not a statement by this register)

New code every 1000 likes! Play as your favorite superhero or villain! Become popular super heroes. Or if you are feeling evil, wield the powers of the most notorious villains. Roleplay, battle, or explore in Hero and Villain Battlegrounds! Battle other players and bosses to obtain coins and unlock more characters! Controls (for certain characters): Double jump to fly/double jump. Hold jump to wall run/climb.

Last updated by the developer 11 Jul 2025, 17:56 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
40,806,130
lifetime visits
90%
liked (65,658 👍 / 7,689 👎)
103,473
favourites (2.5 per 1k visits)
4 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Hero and Villain Battlegrounds! · welcome13,691,720 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0390no change
12 Oct 2026, 15:0190no change
2 Oct 2026, 15:0090no change
22 Sept 2026, 14:5390no change
12 Sept 2026, 14:5190no change
2 Sept 2026, 14:4990no change
23 Aug 2026, 14:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

hero-and-villain.fandom.com61 active editors · 232,515 edits
15,575 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.