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[RANKED] Shippuden Oblivion

[RANKED] Shippuden Oblivion

A Roblox experience owned by desire://studios.

RoleplayENNarutoRoleplayBattlegrounds

Description (written by the developer; not a statement by this register)

Shippuden Oblivion is a fresh, ground-up project based on the Naruto Universe. Brought to you by Desire://Studios Our Battlegrounds offers a more fast paced, less risky option for those who wish to casually experience the game. Lore, PDs, and other high stakes elements exist but you have multiple lives and certain situations to choose to enter. It is considered the entrance to our amusement park here. Players can also build bases for crafting, rent apartments, and blacksmith, armorsmith, become a medical ninja or more. Shippuden Oblivion has a True Closed Community, featuring one style of hardcore roleplay, lore and intense 1 life situations, interaction with other players, map elements, and various things. Players will learn handsigns, experience loss and gain, and ultimately learn how it is to truly live in the Edo Period. Our Ferris Wheel, the main attraction... Players will truly become unique, and be transported into another realm. [MEDIA BAN] - Dreamer

Last updated by the developer 8 Aug 2026, 17:05 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
1,068,752
lifetime visits
70%
liked (2,802 👍 / 1,222 👎)
9,776
favourites (9.1 per 1k visits)
4 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BG] Custom Clothes
399 R$
Medium Donation
99 R$
Small Donation
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Shippuden Oblivion · welcome162,829 · 0.00% win
[Ranked] Kage · progression0 · 0.00% win
[Ranked] Academy Student · progression0 · 0.00% win
[Ranked] Tokubetsu Jonin · progression0 · 0.00% win
[Ranked] Jonin · progression0 · 0.00% win
[Ranked] Sannin · other0 · 0.00% win
[Ranked] Chuunin · progression0 · 0.00% win
[Ranked] Legend · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0770no change
14 Aug 2026, 15:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.