[RANKED] Shippuden Oblivion
A Roblox experience owned by desire://studios.
RoleplayENNarutoRoleplayBattlegrounds
Description (written by the developer; not a statement by this register)
Shippuden Oblivion is a fresh, ground-up project based on the Naruto Universe. Brought to you by Desire://Studios Our Battlegrounds offers a more fast paced, less risky option for those who wish to casually experience the game. Lore, PDs, and other high stakes elements exist but you have multiple lives and certain situations to choose to enter. It is considered the entrance to our amusement park here. Players can also build bases for crafting, rent apartments, and blacksmith, armorsmith, become a medical ninja or more. Shippuden Oblivion has a True Closed Community, featuring one style of hardcore roleplay, lore and intense 1 life situations, interaction with other players, map elements, and various things. Players will learn handsigns, experience loss and gain, and ultimately learn how it is to truly live in the Edo Period. Our Ferris Wheel, the main attraction... Players will truly become unique, and be transported into another realm. [MEDIA BAN] - Dreamer
Last updated by the developer 8 Aug 2026, 17:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:07 | 70 | no change |
| 14 Aug 2026, 15:02 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.