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[WEAPON CAMOS!] Airsoft Center

[WEAPON CAMOS!] Airsoft Center

A Roblox experience owned by FIRELINE_GAMES.

ShooterENairsoftshootertactical

[WEAPON CAMOS!] Airsoft Center is a shooter experience created on 2022-07-05. It has recorded 24,762,339 lifetime visits and 177,397 favorites. The title holds a 68% like percentage. Currently, zero users are playing the game. The description indicates the project remains a work in progress.

Description (written by the developer; not a statement by this register)

Welcome to your average roblox airsoft experience. (This game is still a work in progress and we would love your suggestions.) If the game is ever shutdown, that means the game has been updated. Controls: W,A,S,D - Move around E,Q - Lean left and right C - Crouch X - Uncrouch V - Change weapon fire modes (Note some weapons are just semi or auto.) Slide- Sprint then hold C How To Start To get started just Click/Tap/Press the "Deploy" button on the menu and you're in the game!

Last updated by the developer 18 Jun 2026, 15:52 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
24,762,339
lifetime visits
68%
liked (48,681 👍 / 22,811 👎)
177,085
favourites (7.2 per 1k visits)
5 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
WW2 Weapon Pack
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First KO · progression1,983,783 · 62.7% win
100 KOs · progression133,807 · 7.8% win
1k KOs · progression14,054 · 0.00% win
10k KOs · progression136 · 0.00% win
1M KOs (go touch grass) · progression50 · 0.00% win
100k KOs · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3268no change
12 Oct 2026, 16:3168no change
2 Oct 2026, 16:2368no change
22 Sept 2026, 16:2268no change
2 Sept 2026, 16:1868no change
23 Aug 2026, 16:0368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.