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🖱️Clicking Simulator: Galaxy🌌

🖱️Clicking Simulator: Galaxy🌌

A Roblox experience owned by André Studio.

Description (written by the developer; not a statement by this register)

⚠️ The game is currently in BETA, if you see any bugs please report them to us and we'll fix them immediately! ⚠️ 🔔UPDATE 14🔔 🌌 New Galaxy Update in Head Punch Simulator! 🌌new pets Limited Egg 🐛Bug fixes HOW TO PLAY: ⚡ Click to get clicks! 🐾 Hatch, collect, and trade LEGENDARY pets! 🔄 Rebirth to get a Clicks multiplier and Gems! 💰 Buy rebirth pets & buttons to help you on your journey! ⏫ Unlock more Double Jumps & discover Islands high above! 🏆 Climb the leaderboards & become a Clicking God! 🔔 Updates every week! FOLLOW & FAVORITE to be notified! 👊 Join the community server for codes, update news, and to trade with other players! Link down below! 🐦 Follow for boosts and exclusive codes!

Last updated by the developer 11 Dec 2024, 01:24 UTC.

0
playing (measured 30 Aug 2026, 17:30 UTC)
733
lifetime visits
100%
liked (15 👍 / 0 👎)
17
favourites (23.2 per 1k visits)
5 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Storage
100 R$
Extra Equip
100 R$
2X Time Clicks
80 R$
Auto Hatch
50 R$
Triple Open
50 R$
Auto Clicker.
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👑 · welcome193 · 0.00% win
???0 · 0.00% win
????0 · 0.00% win
Metaversa Battle Challenge0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.