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Darkness [Christmas!]

Darkness [Christmas!]

A Roblox experience owned by AmonRush Community.

OtherENbetahorrorchristmas

Description (written by the developer; not a statement by this register)

Note: This Game Is Still In Beta --------------------------------------------------------------------------------------------- *Report Any Bug You Find In Our Social Servers *Some Stuff May Change During Updates --------------------------------------------------------------------------------------------- Controls : PC: Settings: "X" Button Objectives: "C" Button Sprint: "Shift" Button Mobile: Settings: "Settings" Button Objectives: "Objectives" Button Sprint: "Sprint" Button Console: Objectives: "L3" Button Settings: ??? Sprint: ??? ----------------------------------------------------------------------------------------- Join Our Social Links To Suggest Any Update Or To Report Bugs You will Find The Links In Our Roblox Official Group And Don't Forget To Subscribe To Our Channel. Hope You Enjoy Playing The Game❤️.

Last updated by the developer 13 Dec 2023, 16:27 UTC.

0
playing (measured 14 Aug 2026, 12:04 UTC)
827
lifetime visits
74%
liked (14 👍 / 5 👎)
22
favourites (26.6 per 1k visits)
6 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access Gamepass
150 R$
Infinity Stamina
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome304 · 0.00% win
Meet A Developer · social17 · 0.00% win
Chapter1 · progression0 · 0.00% win
Chapter3 · progression0 · 0.00% win
Chapter2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.