Heligoland, Northern Region
A Roblox experience owned by Kaiserreich Willehnheim.
Description (written by the developer; not a statement by this register)
A simulation of the North Sea. *NOTE: This map is a huge experiment and project. the plan is to create DCS style milsim experience, which means the map is aiming to be a 1:1 scale of the frisian sea. The game is not laggy, but it is big. travelling between islands can take around 5 minutes, so please be mindful. If you can't dogfight, I don't think this game is for you. If you need help launching your aircraft off a carrier, use the !help command, thank you for supporting this project. Radar Keys: Yellow: IRAAK Spawns (Island and Carrier) Blue: SADFOR Spawns (Island and Carrier) Green: Islands (each have a timed distance of about 2-5 minutes from each other) AND ONE FINAL VERY IMPORTANT ISSUE: Teamkill is always on. Until I can find a suitable way of removing it, always make sure the person you are firing at is not your teammate. The key to the game is communication. I recommend only playing with people you know so there are no mishaps.
Last updated by the developer 15 Oct 2023, 13:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 18:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).