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World Clicking Champions (IN TESTING MODE)

World Clicking Champions (IN TESTING MODE)

A Roblox experience owned by RomanGaming Official Group.

Clicker & idleENclickerobbyidle

Description (written by the developer; not a statement by this register)

In World Clicking Champions, you click to gain clicks, do obbies, race your friends in clicks, and AFK grind, with the new ui the clicks dont save. the game will be in testing mode until fixed UPDATE 2 Added a Gravity Coil and Speed Coil Added badges for obbies PORKERCHOP FINISHED OBBY Roles for this project- @RomanGamingOnYT - Manager/Builder/Owner @Blader993IsCool - Manager/Builder/Scripter @PorkerChop - Manager/Builder @LightningIsUltimate2 - Manger/Building

Last updated by the developer 21 Jul 2025, 23:03 UTC.

0
playing (measured 15 Aug 2026, 12:38 UTC)
264
lifetime visits
91%
liked (10 👍 / 1 👎)
5
favourites (18.9 per 1k visits)
6 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
10 R$
Gravity Coil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played World Clicking Champions! · welcome39 · 0.00% win
You Found the Secret Noob! · secret21 · 0.00% win
You Finished The Platform Obby! · progression16 · 0.00% win
You Beat The Lava Pathway Obby · progression15 · 0.00% win
You Met The Creator! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.