raise a gru
A Roblox experience owned by Gru Society.
SimulatorENDespicable MePet SimulationTycoon
Raise a Gru is a simulator experience created on 2022-07-06. It has recorded 4,145,844 lifetime visits and 27,910 favorites. Currently, one user is playing. The experience holds a 74% like percentage. The data does not specify the file size or current update frequency.
Description (written by the developer; not a statement by this register)
👋 Welcome to Raise a Gru! 👋 Raise A Gru is an immersive, well-made experience with many things to do and secrets to unlock! 😉 We release updates every week so be sure to keep a look out for the next one! ⭐UPDATE⭐ -NEW Crafting Feature🔨 -NEW Secret NPC Text❓ -Robbing Cars & Dumpsters 😈 - 🚀? -Many Bug Fixes🐛 -And much more!🔥 --------------------------------------- What you can do in Raise A Gru: -Care for Gru 👶 -Buy upgrades🔼 -Buy more characters🙋 -Unlock more areas 🔐 -Explore the neighborhood 🔭 -Earn serious cash 💵 --------------------------------------- Credits: ⭐SpongyTuesday - Project Lead, Scripting, UI Design 📋CoryTheKaren - Building, Concepts Raise a Gru was made by the Gru Society Roblox group. If you have any questions, comments, or concerns, please join our sever!
Last updated by the developer 5 Apr 2023, 07:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:07 | 74 | no change |
| 24 Aug 2026, 03:06 | 74 | no change |
| 14 Aug 2026, 03:05 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.