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[SCPF] Facility - 76 Redux

[SCPF] Facility - 76 Redux

A Roblox experience owned by :SCPF | Facility-76.

RoleplayENSCP FoundationRoleplayFacility Simulation

Description (written by the developer; not a statement by this register)

■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Welcome to Facility-76 Facility-76 is a serious SCP roleplay experience focused on professionalism, containment, research, and facility operations. Choose your role and help maintain order inside a detailed facility. ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Game Features ▸ Serious SCP roleplay ▸ Departments and ranking system ▸ Testing, patrols, lockdowns, and events ▸ Class-D, combative, and facility staff roles ▸ Active community and regular updates ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Group: https://www.roblox.com/communities/36054623/SCPF-Facility-76#!/about Communications: ChRW4HYwh6 ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Secure. Contain. Protect.

Last updated by the developer 10 Aug 2026, 18:35 UTC.

15
playing (measured 11 Aug 2026, 11:37 UTC)
37,247
lifetime visits
70%
liked (181 👍 / 77 👎)
741
favourites (19.9 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED TIME] Halloween 2026 Skin
999 R$
Printed Level-4 Keycard
799 R$
2x CREDITS
699 R$
Salvaged AK-12
599 R$
Glock 17
299 R$
Red Ruby Skin
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.516 August 2026 — 73 % liked26 August 2026 — 73 % liked5 September 2026 — 73 % liked15 September 2026 — 72 % liked25 September 2026 — 71 % liked5 October 2026 — 71 % liked15 October 2026 — 70 % liked25 October 2026 — 70 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:0270no change
15 Oct 2026, 03:0270-1
5 Oct 2026, 03:0171no change
25 Sept 2026, 02:5371-1
15 Sept 2026, 02:3872-1
5 Sept 2026, 02:3773no change
26 Aug 2026, 02:3673no change
16 Aug 2026, 02:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.