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[UPDATE 4⚔️] Breaking Mania!

[UPDATE 4⚔️] Breaking Mania!

A Roblox experience owned by Sane Studios.

SimulatorENclickerupgradequest

Description (written by the developer; not a statement by this register)

⏰ This game is in alpha, our team is still working on updates and features and we would love to hear your feedback in our communities! ⏰ 🗡️ Welcome to Breaking Mania! Roll new weapons, break objects, unlock upgrades, complete quests, and earn prizes on your breaking journey! Controls: 🖱️ Click or tap to swing your weapon at objects! 🏃 Run around the map to different objects to attack them! UPDATE 4: 🗺️ New Zone! 📜 New Quest! 😴 AFK Minions! 💰 Ad Rewards! 👑 Pro Zone Perks! 📖 New Index! 💬 2 New Quest NPCs! 📚 Enchant Books! 💰 Max Coins Increased! 👥 Join Sane Studios for an *exclusive* in-game title and damage boost: https://www.roblox.com/communities/3065943 💬 Join our socials for development news, promotions, game leaks, and an amazing community! ⭐ Premium users get a PERMANENT walkspeed boost! by sid :)

Last updated by the developer 10 Aug 2026, 08:15 UTC.

6
playing (measured 10 Aug 2026, 17:22 UTC)
20,720
lifetime visits
78%
liked (60 👍 / 17 👎)
172
favourites (8.3 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:227first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rubix Hammer
999 R$
Triple Roll
499 R$
VIP
399 R$
3x Damage
399 R$
2x Coins
299 R$
3x Luck
299 R$
2x Damage
249 R$
3 More Hats
199 R$
2x Gems
199 R$
2x Luck
199 R$
Critical Champion
149 R$
Better Merging
149 R$
Mega Storage
149 R$
Bigger Storage
99 R$
Athlete
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome25,713 · 0.00% win
Amateur · welcome13,567 · 0.00% win
Skilled · other7,494 · 0.00% win
Pro · other3,333 · 0.00% win
Master · other176 · 0.00% win
Legend · other28 · 0.00% win
God · other0 · 0.00% win
Overlord · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.516 August 2026 — 77 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3678+1
16 Aug 2026, 14:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.