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[UPDATE 4⚔️] Breaking Mania!

[UPDATE 4⚔️] Breaking Mania!

A Roblox experience owned by Sane Studios.

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Description (written by the developer; not a statement by this register)

⏰ This game is in alpha, our team is still working on updates and features and we would love to hear your feedback in our communities! ⏰ 🗡️ Welcome to Breaking Mania! Roll new weapons, break objects, unlock upgrades, complete quests, and earn prizes on your breaking journey! Controls: 🖱️ Click or tap to swing your weapon at objects! 🏃 Run around the map to different objects to attack them! UPDATE 4: 🗺️ New Zone! 📜 New Quest! 😴 AFK Minions! 💰 Ad Rewards! 👑 Pro Zone Perks! 📖 New Index! 💬 2 New Quest NPCs! 📚 Enchant Books! 💰 Max Coins Increased! 👥 Join Sane Studios for an *exclusive* in-game title and damage boost: https://www.roblox.com/communities/3065943 💬 Join our socials for development news, promotions, game leaks, and an amazing community! ⭐ Premium users get a PERMANENT walkspeed boost! by sid :)

Last updated by the developer 10 Aug 2026, 08:15 UTC.

6
playing (measured 10 Aug 2026, 17:22 UTC)
20,720
lifetime visits
78%
liked (60 👍 / 17 👎)
172
favourites (8.3 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:227first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rubix Hammer
999 R$
Triple Roll
499 R$
VIP
399 R$
3x Damage
399 R$
2x Coins
299 R$
3x Luck
299 R$
2x Damage
249 R$
3 More Hats
199 R$
2x Gems
199 R$
2x Luck
199 R$
Critical Champion
149 R$
Better Merging
149 R$
Mega Storage
149 R$
Bigger Storage
99 R$
Athlete
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome25,713 · 0.00% win
Amateur · welcome13,567 · 0.00% win
Skilled · other7,494 · 0.00% win
Pro · other3,333 · 0.00% win
Master · other176 · 0.00% win
Legend · other28 · 0.00% win
God · other0 · 0.00% win
Overlord · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.516 August 2026 — 77 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3678+1
16 Aug 2026, 14:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.