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R_PG [ English in progress ] [ Friend Booster ]

R_PG [ English in progress ] [ Friend Booster ]

A Roblox experience owned by 갓 스튜디오.

RacingENJRPGBoss RaidsPVP

R_PG [ English in progress ] [ Friend Booster ] is a Roblox experience categorized under racing. Created on July 7, 2022, the game has accumulated 1,678,060 lifetime visits. Current metrics indicate 1 player is active, with 9,790 favorites and a 73% like percentage.

Description (written by the developer; not a statement by this register)

The game was created using the cc and cce engines! Please do not ignore and bully in-game! You wake up in a town. I can't remember the previous things... You start traveling alone. It's a game where you will gather spirits and shoot down enemies or conduct powerful boss battles while traveling [PVP] - Ranked War Locations - Boss Raids - Serial Quests - Sub Quests - Multiple event mode shutdown = update -------------------------- TAG: Korea , Korean game , Korean RPG , Domestic Game , JRPG , Domestic , Application

Last updated by the developer 26 May 2026, 15:00 UTC.

1
playing (measured 10 Aug 2026, 21:36 UTC)
1,678,060
lifetime visits
73%
liked (2,449 👍 / 919 👎)
9,770
favourites (5.8 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

플레이어 NPC 추가
2,000 R$
갓코패스
600 R$
가방 공간
499 R$
빠른 리스폰
399 R$
기부
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I met the producer! · other1,309 · 0.00% win
Ending! · progression90 · 0.00% win
Caught Forest Golem! · collection50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:5373no change
14 Aug 2026, 11:0873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.