Motor City Tycoon
A Roblox experience owned by MMR Games.
TycoonENcar mechanictycoongarage management
Motor City Tycoon is a tycoon experience created on 2022-07-07. It has accumulated 1,352,923 lifetime visits and 9,168 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights building a mechanic garage empire and includes collector cars. Recent updates feature a custom car collection and classic dealership.
Description (written by the developer; not a statement by this register)
🚗 Welcome to Motor City Tycoon ! Build a mechanic garage empire and dream garage full of collector cars from the ground up. Plan, build and Hire to give yourself the edge to create the biggest Mechanic Garage of All Time. Don't miss out on a really good Car Mechanic Tycoon ! 🚗 Shutdowns = Updates & Fixes -- LAUNCH CODE -- New Code at 2500 likes! Thanks for the 1500 likes! Newest code for 1500 likes = 05MUSTANG ,(zero five MUSTANG) for in game rewards! Remember to leave a like for Motor City Tycoon. --Latest Update-- Custom Car Collection Classic Car Dealership! 4 New Cars! New NPC car to fix! More Bug Fixes 🚧More Updates Coming!🚧 This Game is in Beta Release and Up and Coming so please let us know if you spot any bugs and expect a few shutdowns for updates and fixes.
Last updated by the developer 6 Apr 2023, 20:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.