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UnDeathmatch [ ARCHIVED]

UnDeathmatch [ ARCHIVED]

A Roblox experience owned by Xek's.

ShooterENFPSQuake-likePowerups

Description (written by the developer; not a statement by this register)

Welcome to UnDeathmatch, originally created as a side-project of TUC: Rebirth, this game aims to be closer to the likes of Quake and Open Fortress, with powerups and weapons scattered all over the place, will you end up on top and be the MVP? Thumbnail created by @Nikoulaos

Last updated by the developer 6 Aug 2023, 21:49 UTC.

0
playing (measured 13 Aug 2026, 16:17 UTC)
307
lifetime visits
73%
liked (11 👍 / 4 👎)
13
favourites (42.3 per 1k visits)
8 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funding
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.