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Underground Depletionary War

Underground Depletionary War

A Roblox experience owned by Instance.new().

ShooterENshooterteam scrambletactical

Description (written by the developer; not a statement by this register)

■-芫═─── Resetting fixes any gun bugs, do so if needed Q to zoom with the sniper Type "/Scramble" in the chat to initiate a team scramble, If half of players do the same the teams scramble Roblox has shown itself to be actively hostile to its developers and community, this will therefore be the final update to this game. --V1.5: Midnight Sun (2026-05-16)-- • Changed Main Menu Theme to a custom track (Pre Depletion) • Made UI consistent • Added Devlog • Changed StarterCharacter • Made custom cave ambience • Changed shop into a GUI based system • Added mountains to background • Changed sniper sound • "Removed" Parabellum, added Pistol • Replaced Blue Shop music with a custom track (Drilling Time) • Added Echo • Fixed Scavenger Mode • Fixed too many bugs to count • Added too many bugs to count • Miscellaneous changes --V1.5 Hotfixes (2026-05-17)-- • Fixed headshot teamkilling • Fixed Eclipse Sounds • Fixed Medkit not updating HealthGUI Properly • Fixed being able to shoot after death

Last updated by the developer 15 Jun 2026, 09:17 UTC.

0
playing (measured 1 Sept 2026, 21:52 UTC)
446
lifetime visits
83%
liked (5 👍 / 1 👎)
10
favourites (22.4 per 1k visits)
8 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Drafted · social171 · 0.00% win
Subsistant · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.