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FUN ⚠️ Stud Jumps Obby

FUN ⚠️ Stud Jumps Obby

A Roblox experience owned by Pacific Obbies.

ObbyENobstacle courseparkourstaircase

FUN ⚠️ Stud Jumps Obby is an obby experience created on 2022-07-09. It records 31,716,256 lifetime visits and 45,121 favorites. The current like percentage stands at 56. Zero players are active at this time. The game description notes a renovation period starting in November 2024 and references an update 2.5 featuring a remodeled stage system.

Description (written by the developer; not a statement by this register)

⭐ UPDATES: The game is currently under a renovation as of November, 2024. Stay tuned for further updates! Welcome to Stud Jumps Obby! Embark on a challenging obstacle course to reach the top of an exponentially increasing staircase! Check out my new game, Speed Run 11! Make sure to like 👍 and favorite ⭐ for new updates! ⭐ Update 2.5 Has come out with a remodeled stage system, a new rebirth system, and much more! ⚠️ Developers: The thumbnail and icon of this experience is the property of the owner of Stud Jumps Obby. The use of these properties will result in a copyright request.

Last updated by the developer 12 Dec 2024, 05:21 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
31,716,256
lifetime visits
56%
liked (9,189 👍 / 7,216 👎)
45,078
favourites (1.4 per 1k visits)
9 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
250 R$
Gravity Coil
149 R$
Grapple Hook
99 R$
Speed Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome16,587,300 · 0.00% win
20 Studs!3,767,307 · 0.00% win
25 Studs · other1,943,452 · 0.00% win
30 STUDS · other982,948 · 0.00% win
35 Studs! · other562,313 · 0.00% win
40 STUDS!!!98,397 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5623 August 2026 — 56 % liked2 September 2026 — 56 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3256no change
23 Aug 2026, 15:1956first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.