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[NEW] πŸ–±οΈ Ultimate Clickers Simulator! πŸ’–

[NEW] πŸ–±οΈ Ultimate Clickers Simulator! πŸ’–

A Roblox experience owned by Pure Development Studios.

Clicker & idleENclickerpet collectionsimulator

Description (written by the developer; not a statement by this register)

πŸ‘ NEW CODE AT 50 LIKES! LIKE THE GAME (Use drop code "Release" for a head start!) πŸ‘Š Join the development group for boosts! πŸ”” RECENTLY ADDEDπŸ”” πŸ’ŽCrystal Island! πŸŒ‹ Magma Island! 🍬 Candy Island! πŸ”Š SFX Sounds πŸ› οΈ BETTER Map Builds! βš–οΈ AMAZING Coins Scaling βœ… Update GUI 😌 Smooth Content ⛰️ Better Realism HOW TO PLAY: !!! Click to get coins! 🐾 Hatch & collect LEGENDARY and SECRET pets! πŸ”„ Rebirth to get a Clicks multiplier and Gems! πŸ’° Unlock rebirths, pets & buttons to help you on your journey! πŸ† Climb the leaderboards & become a Ultimate Clicker! πŸ”” Updates every 2 week! FOLLOW & FAVORITE to be notified!

Last updated by the developer 15 Jan 2024, 01:06 UTC.

0
playing (measured 23 Aug 2026, 18:09 UTC)
376
lifetime visits
100%
liked (1 πŸ‘ / 0 πŸ‘Ž)
1
favourites (2.7 per 1k visits)
10 July 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 18:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Rebirths
899 R$
+5 Equip
699 R$
Double Taps!
599 R$
Triple Hatch!
499 R$
Auto Hatch!
399 R$
Auto Clicker!
299 R$
+350 Storage
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ultimate Clickers Simulator! Β· welcome12 Β· 0.00% win
You Met Woosah! Β· other5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.