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Pillow Battles

Pillow Battles

A Roblox experience owned by Exworks.

MinigamesENslap battlesability warschaos

Description (written by the developer; not a statement by this register)

Grab your pillow and jump into the fluffiest chaos on Roblox! Smack other players, send them flying, and try to survive the mayhem. Unlock new pillows, each with its own crazy ability, and dominate the battlefield! Can you handle the chaos of Pillow Mayhem? ❗❗ CLICK/TAP/RT THE BEDS TO GAIN THE ABILITY Then use your new powers to become the best pillow user in the land. Actual Autoclickers aren't allowed 🎮Controls Tap / Click / RT - Attack Q Button / Q / B - Ability Shift Lock Button / LShift or RShift / X - Shift Lock ⚔️Hardcore Mode gives you extra slaps when you kill someone but you have 40% less health 👍 Credit to Goose Development for all the in-game builds 💬 Join the chat to report any bugs / exploiters and to ask questions Inspired by Ability Wars and Slap Battles

Last updated by the developer 6 Jun 2026, 23:09 UTC.

0
playing (measured 11 Aug 2026, 04:18 UTC)
381,715
lifetime visits
68%
liked (1,315 👍 / 631 👎)
2,620
favourites (6.9 per 1k visits)
10 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Storm Pillow
500 R$
Gold Pillow
400 R$
3x Slaps
300 R$
Auto Clicker
250 R$
2x Clicks
200 R$
2x Slaps
150 R$
Spectator Pillow
150 R$
2x Knockback
100 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bed · other60,434 · 86.9% win
Sus · other7,014 · 1.1% win
Supercharged · other4,049 · 0.00% win
StopSign · other2,393 · 0.00% win
Meet the Owner · other2,150 · 0.00% win
Pact · other1,560 · 0.00% win
Toast · other538 · 0.00% win
Halloween 2022 · other65 · 0.00% win
Rich · other64 · 0.00% win
Boxing · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked4 September 2026 — 68 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:2168no change
14 Aug 2026, 23:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.