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[INACTIVE]🔥Magic Punching Simulator

[INACTIVE]🔥Magic Punching Simulator

A Roblox experience owned by TurtlesUnknown Studios.

SimulatorENsimulatorinactiveredirect

[INACTIVE]🔥Magic Punching Simulator is a simulator experience created on 2022-07-10. The game has accumulated 2,074,934 lifetime visits and 9,528 favorites. It holds an 87% like percentage. Currently, zero players are active. The description indicates the game is no longer updated and directs users to a new title.

Description (written by the developer; not a statement by this register)

⚠️ This game is not being updated anymore. Please go to play the new game! 🎮 GAME: https://www.roblox.com/games/12613313789

Last updated by the developer 9 May 2026, 09:43 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
2,074,934
lifetime visits
87%
liked (3,714 👍 / 534 👎)
9,529
favourites (4.6 per 1k visits)
10 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome909,943 · 0.00% win
Alpha Tester · other359,596 · 0.00% win
Coins Beginner · other285,000 · 0.00% win
Punching Beginner · other271,190 · 0.00% win
Coins Novice · other268,589 · 0.00% win
Beginner Destroyer · progression241,631 · 0.00% win
Souls Beginner · welcome229,618 · 0.00% win
Punching Novice · progression222,121 · 0.00% win
Coins Amateur · other222,052 · 0.00% win
Souls Novice · progression169,164 · 0.00% win
Coins Intermediate · other165,446 · 0.00% win
Punching Amateur · other146,858 · 0.00% win
Souls Amateur · other122,298 · 0.00% win
Intermediate Destroyer · progression119,474 · 0.00% win
Coins Advanced · other108,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.