Zombie Apocalypse VERSUS Legacy
A Roblox experience owned by The Rainbow Omega Group.
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Zombie Apocalypse VERSUS Legacy is a survival experience created on 2017-06-30. The game has recorded 1,743,498 lifetime visits and 16,159 favorites. Currently, zero users are playing. The title holds a 72 percent like percentage. It is categorized under the survival genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
IMPORTANT: Please don't buy the gamepasses for this game as they will not work and you won't get your item here as they'll only work in the roleplay versions of the game. You can now get an exclusive weapon which is the baseball bat only able to obtain in roleplay! Group: https://web.roblox.com/My/Groups.aspx?gid=3229253 The zombies... they're back... but more competitive! All survivors are fighting against the infected together or you can be the infected and go against those who were once your friends. Fight and survive as long as you can or slash down on the survivors! Notice: This game is still in development and is not done. This is not the final version. This has taken place of "Zombie Apocalypse Survival" for now. Thanks to NOOBY12310 for doing rigged weapon animations! Thanks to ScoutAbout2005 for weapon sounds. Game created by the Rainbow Omega Group.
Last updated by the developer 18 Mar 2021, 17:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.