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Hunt County

Hunt County

A Roblox experience owned by DukeStudios.

RoleplayENroleplaypolice_criminalopen_world

Description (written by the developer; not a statement by this register)

⚠️ [EARLY BETA] ⚠️ VEHICLE CONTROLS: F to start car E to shift up to drive, Q to shift down Greenville, Hunt County, Texas. A small Southern town at the crossroad of several major highways with law enforcement that couldn't keep up and the criminal organizations that took notice. Choose your role! Play as a civilian, criminal, firefighter, or an officer of one of the four law enforcement agencies as Hunt County's quiet surface gives way to a dark underworld. Released April 1st, 2026

Last updated by the developer 9 Aug 2026, 06:57 UTC.

0
playing (measured 12 Aug 2026, 01:17 UTC)
1,856
lifetime visits
98%
liked (53 👍 / 1 👎)
21
favourites (11.3 per 1k visits)
11 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

U.S. Marshals SOG
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hunt County · welcome135 · 100.0% win
4th of July 2026 · other28 · 0.00% win
Early Access Player · welcome28 · 0.00% win
Views From The Heavens · other27 · 0.00% win
MURICA! · other19 · 0.00% win
Jailbird · other10 · 0.00% win
Legal Eagle · other8 · 0.00% win
Grand Theft Auto · progression6 · 0.00% win
Historian · collection4 · 0.00% win
Batter up! · other0 · 0.00% win
The Old Greenville Post Office · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9819 August 2026 — 98 % liked28 September 2026 — 98 % liked28 October 2026 — 98 % liked19 August 202628 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 08:2098no change
28 Sept 2026, 07:3898no change
19 Aug 2026, 00:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.