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Fireworks Tycoon 🎉

Fireworks Tycoon 🎉

A Roblox experience owned by Babble Games.

TycoonENproductionrebirthmultiplier

Fireworks Tycoon is a tycoon experience created on 2022-07-11. The game has accumulated 839,952 lifetime visits and 7,587 favorites. It maintains a 76% like percentage. Currently, zero users are playing. The description outlines mechanics involving production facilities, colored fireworks, and rebirth multipliers. Development credits include Sir_Falstaff for scripting and TipToesTim for environment design.

Description (written by the developer; not a statement by this register)

Welcome to Fireworks Tycoon! You'll be building your very own fireworks production facility! Produce different colored fireworks, place them into the firework machine, and launch tons of brilliantly colored sparkling rockets! 👍 NEXT UPDATE AT 2500 LIKES! 👍 ⏰Boom time is unlocked when someone completes the obby, giving the whole server a 2X multiplier! 🌌Finish the facility and rebirth to earn an additional multiplier! Scripting & UI: Sir_Falstaff Environment Design: TipToesTim NOTE: Do not use fireworks in real life without adult supervision!

Last updated by the developer 23 Sept 2023, 18:13 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
839,952
lifetime visits
76%
liked (2,705 👍 / 875 👎)
7,587
favourites (9.0 per 1k visits)
11 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Firework
399 R$
VIP Bundle
299 R$
Double Powder
279 R$
Double Cash
279 R$
Fastest Firework Machine
249 R$
Noob Firework
249 R$
Fart Firework
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fireworks Tycoon! · welcome559,430 · 0.00% win
Rebirthed! · progression27,032 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0276no change
14 Aug 2026, 17:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.