[Release] Capturing Simulator
A Roblox experience owned by Overtone Studio.
SimulatorENmonster capturingcage upgradessimulator
Description (written by the developer; not a statement by this register)
👍 NEW CODE AT 150 LIKES! LIKE THE GAME 🏆Use Code Release,Sowy4delay ❤️ Join the community server for codes, update news, and to report bugs! Link down below! ✨Release✨ 🌟How to play🌟 👻Capture monsters around the map 🔒Upgrade your cages 🗺️Explore new area 🏆Overpower all the Monsters! 🔔 Follow the game for updates! Owner | @Smokeydev Scripter | @OGStr8
Last updated by the developer 4 Oct 2025, 23:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.