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Clean Up Friends!

Clean Up Friends!

A Roblox experience owned by HyperLaser Games.

RoleplayENfriendship quizsocial deductiondecision making

Clean Up Friends! is a roleplay experience created on 2022-07-11. It has accumulated 14,767,816 lifetime visits and 40,759 favorites. The game maintains an 85% like percentage. Currently, seven users are playing. The experience is developed by HyperLaser Games Development Team.

Description (written by the developer; not a statement by this register)

🤔 You have a long list of friends, but do you actually consider them a friend? Now it's time to decide your real friends Choose wisely! 💸 Join our group for future updates and rewards in other games! https://www.roblox.com/communities/13369482 💙 Made by HyperLaser Games Development Team ⚠️ THIS IS NOT A SOCIAL HANGOUT GAME! YOU ARE LIMITED TO 1 PERSON PER SERVER. (Roblox Support keeps flagging this game when its wrong) ⚠️

Last updated by the developer 22 Jul 2026, 17:42 UTC.

7
playing (measured 10 Aug 2026, 17:15 UTC)
14,767,816
lifetime visits
84%
liked (6,468 👍 / 1,198 👎)
41,837
favourites (2.8 per 1k visits)
11 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cleaner Plus
399 R$
2x HyperGems
200 R$
2x HyperBucks
200 R$
Supporter Pack
79 R$
Simple Hyperlaser Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!7,746,925 · 100.0% win
Beta Tester · other14,287 · 0.00% win
Blast Proof · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3684no change
12 Oct 2026, 18:3384no change
2 Oct 2026, 18:3284no change
22 Sept 2026, 18:2384-1
12 Sept 2026, 18:1985no change
2 Sept 2026, 18:1685no change
23 Aug 2026, 17:5385no change
13 Aug 2026, 17:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.