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Raise A Sonic.EXE

Raise A Sonic.EXE

A Roblox experience owned by Sonic Studioss.

HorrorENhorrorpet simulationclicker

Description (written by the developer; not a statement by this register)

👋Welcome to Raise A Sonic EXE!👋 -Spend your time taking care of Sonic.exe -Discover the basement that Sonic.exe lives in -Buy cool things in the shop! Note: 💾Game saves automatically 💾 💰Click sonic.EXE for rings 💰 Inspired by Raise A Floppa ❤️ tags: raise a floppa ,floppa,bingus,fun,ending,solo,funny,cat,amongus,sus, sonic, sonic.exe, sonic exe

Last updated by the developer 27 Dec 2024, 19:06 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
261,046
lifetime visits
71%
liked (427 👍 / 174 👎)
1,818
favourites (7.0 per 1k visits)
12 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Clicker
799 R$
Golden Clicker
249 R$
Double Rings
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Million Rings · collection3,220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked4 October 2026 — 71 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:3571no change
4 Oct 2026, 06:3471no change
15 Aug 2026, 02:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.