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The Beatles In Backrooms (Beta)

The Beatles In Backrooms (Beta)

A Roblox experience owned by Estacio's Group !.

HorrorENhorrorbackroomsparody

Description (written by the developer; not a statement by this register)

You were suddenly trapped in the backrooms all by yourself and discovered that The Beatles wanted to get you! There is no way out, and you must keep running away from them! Update (February 16, 2024) : I changed my mind and resumed working on this game with a friend's help who codes. Don't expect a big update, though. This game is just a joke. Thanks for playing and supporting! Update (12/20/2023) : Hi this is the creator I just want to let you know this game would be never finished due to I don't know coding that much and I am busy in school works IRL... So thank you for all the kind messages that I receive from all of you in my inbox, I appreciate it but sorry to disappoint I hope you understand thank you for playing.

Last updated by the developer 17 Nov 2025, 06:23 UTC.

0
playing (measured 13 Aug 2026, 04:51 UTC)
37,906
lifetime visits
96%
liked (585 👍 / 26 👎)
902
favourites (23.8 per 1k visits)
13 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome19,988 · 0.00% win
You met the developer! · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked5 September 2026 — 96 % liked15 October 2026 — 96 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:4896no change
5 Sept 2026, 01:4996no change
16 Aug 2026, 01:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.