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Mad Elevator

Mad Elevator

A Roblox experience owned by EaZ Studios.

ObbyENelevatorobbymini-games

Description (written by the developer; not a statement by this register)

THE GAME IS BEING DEVELOPED, expect bugs.... We are going to update the game after christmas maybe 🌟 Welcome to MAD ELEVATOR! A Elevator game to find very and very cool places inside in only one unique elevator! ⚡ You will Play Mini-Games! 🍂 Complete hard obbys! 🏆 Win Prizes from the Elevator! 💪 Mad Elevator is a elevator game made by EaZ Studios]. 🪐 And was originally created by IWishForPie, with his source! ENJOY! New Codes : - UPDATED - GEMS - FINALLY 🔥 [ALPHA ACCESS] : - MORE FLOORS! - ADDED VIP / PREMIUM SHOP - OBBY UPDATE - ADDED CODES - NEW GUI (HUD and SHOP) - GEMS SYSTEM - New Mechanics - New Floors added to the game. - Fixed Mad Coins returning when rejoining. - Fixed Donation leaderboard. - Bug Fixes. 🎩 By having Premium, you get the benefits listed below - Coils : - [Gravity Coil] - [Speed Coil] - [Regeneration Coil] - Bonus Health - More Speed - More Jump Power - Special Particles

Last updated by the developer 30 Jun 2024, 19:07 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
32,205
lifetime visits
77%
liked (97 👍 / 29 👎)
245
favourites (7.6 per 1k visits)
13 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Floor Chooser
800 R$
VIP
250 R$
Double Coins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have Joined the MAD ELEVATOR · welcome21,662 · 0.00% win
You beat "Easy Obby" · progression2,610 · 0.00% win
You beat "Medium Obby" · progression2,007 · 0.00% win
You beat "Hard Obby" · progression870 · 0.00% win
You met this owner · social749 · 0.00% win
You Beat all of the Obbys · progression731 · 0.00% win
YOU BEAT OMEGA FLOWEY · progression199 · 0.00% win
You met this owner · social130 · 0.00% win
ỷ̵̲ỏ̴ų̵̑ ̶f̴̳̀ó̴̪ū̶̦n̴̳̔ḑ̵̆ ̶m̸̙̿e̷̲̓.̴̬̐.̴̿ · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7716 August 2026 — 77 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3777no change
16 Aug 2026, 03:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.