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Blade Clash

Blade Clash

A Roblox experience owned by Headlinees.

Fighting & PvPENsword fightingPvP combatKing of the Hill

Description (written by the developer; not a statement by this register)

⚔️ Welcome to a classic sword fighting experience with unique twists! Step into fast-paced duels where skill, timing, and strategy decide your fate. Explore a beautiful 🌿 nature-themed map while battling other players in intense close-combat action. 🔥 Features: 🏹 Bounty System — hunt players or survive being hunted 👑 King of the Hill — control the zone and dominate the match 🌿 Unique Nature Map — immersive and dynamic environment 🚀 More updates coming soon with new game modes and features! Can you become the strongest swordsman? TAGS: sword fighting, sword fight, pvp, combat, fighting game, duel, battlegrounds, arena, multiplayer, action, skill based, roblox pvp, king of the hill, bounty hunter, medieval combat, fast paced, competitive, sword game

Last updated by the developer 27 Jul 2026, 20:25 UTC.

0
playing (measured 24 Aug 2026, 21:35 UTC)
1,674
lifetime visits
67%
liked (6 👍 / 3 👎)
11
favourites (6.6 per 1k visits)
13 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
X2 money
79 R$
Instant Repsawn
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Blade Clash! · welcome368 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.