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Sans Multiversal Timeline Collapse

Sans Multiversal Timeline Collapse

A Roblox experience owned by Rainbow SSJ.

Description (written by the developer; not a statement by this register)

Hello welcome to my game an pvp game, or RPG if u want later i will make code system and some epic events i will put in game and have fun! -None sans added

Last updated by the developer 7 Jan 2025, 23:58 UTC.

0
playing (measured 6 Sept 2026, 02:06 UTC)
796
lifetime visits
73%
liked (8 👍 / 3 👎)
4
favourites (5.0 per 1k visits)
13 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper dustdust man face
6,000 R$
Nightmare Indie Cross Sans
4,500 R$
Buffed Error
4,000 R$
Runner sans
950 R$
Ti Nah, i'd win. (True Insanity)
466 R$
Chicken Insanity And Final Insanity (GP)
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time Paradox (The Timeline Got Collapsed) · other131 · 0.00% win
Welcome to SMC! · welcome24 · 0.00% win
Error Sans · other15 · 0.00% win
Pumpkin Sans · other13 · 0.00% win
Classic sans · collection10 · 0.00% win
Dusttrust Sans · other9 · 0.00% win
Man face · other7 · 0.00% win
Nightmare sans · other6 · 0.00% win
Gaster · secret5 · 0.00% win
Determination Overloard · other4 · 0.00% win
Undertale Icebound Sans · progression0 · 0.00% win
Murder sans · other0 · 0.00% win
Inking Mistake (Ink Sans) · other0 · 0.00% win
Killer sans · other0 · 0.00% win
Error not found · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.