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Kerbal Kingdom HQ

Kerbal Kingdom HQ

A Roblox experience owned by Kerbal's Official Group.

OtherENsocial hangoutcoffee shopcasual chat

Description (written by the developer; not a statement by this register)

we talk about stuff in the hq, and we have fun in the hq too. there is a coffee shop and it epic.

Last updated by the developer 27 Jul 2026, 22:40 UTC.

0
playing (measured 11 Aug 2026, 17:21 UTC)
6,468
lifetime visits
80%
liked (40 👍 / 10 👎)
35
favourites (5.4 per 1k visits)
13 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
750 R$
Mod Commands
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome332 · 0.00% win
epic eventer · social205 · 0.00% win
event welcome · welcome205 · 0.00% win
sus alert · other59 · 0.00% win
proxy kerbal · other54 · 0.00% win
secret basement · secret46 · 0.00% win
void · secret45 · 0.00% win
proxy void · other34 · 0.00% win
dark void · progression20 · 0.00% win
proxy dark · other13 · 0.00% win
event waiter · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8017 August 2026 — 80 % liked6 October 2026 — 80 % liked17 August 20266 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 19:5080no change
17 Aug 2026, 17:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.