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Meet the Demoncore

Meet the Demoncore

A Roblox experience owned by Junkyard Development.

Sandbox & buildingENsandboxexplorationwacky

Meet the Demoncore is a sandbox-building experience created on July 14, 2022. The game has accumulated 2,956,000 lifetime visits and 26,020 favorites. Currently, 29 players are active. The title holds an 84% like percentage. Development credits include multiple contributors for building, programming, and UI design. The current version is 1.9.7.

Description (written by the developer; not a statement by this register)

A fun game about exploring and doing all kinds of wacky stuff! This game doesn't really have an end goal unless badge collection is your thing. Credits: @endilis_h - Building/Modeling, Animating @amiabelg4 - Programming, Modeling, UI @Azomiko1 - Programming, UI @PoweringStandards - Programming, UI @kacper22999 - Sewer, Building/Modeling, Art @Pribreaks - Halloween decor @dungeonthegoat - Programming, HEPS Start up Music @Assasanet0r - Sewer disco room music MTD Version 1.9.7

Last updated by the developer 4 Aug 2026, 14:03 UTC.

29
playing (measured 10 Aug 2026, 19:32 UTC)
2,956,000
lifetime visits
84%
liked (7,032 👍 / 1,310 👎)
26,190
favourites (8.9 per 1k visits)
14 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Suit Color
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arrival · welcome824,314 · 91.0% win
Incident · other610,479 · 65.8% win
Bag of Shame · other166,000 · 14.4% win
Living Medical Anomaly · other84,641 · 8.1% win
Collector · collection55,658 · 2.6% win
Blue Sparks · other35,034 · 17.5% win
Rule Breaker · other31,678 · 3.3% win
Score Big · other31,245 · 1.4% win
Happy... BIRTHDAY! (2024) · other21,444 · 0.00% win
Happy... BIRTHDAY! (2025) · other18,498 · 0.00% win
Champion · progression15,560 · 10.0% win
Walking Fortress · other7,280 · 2.6% win
Oil Baron · other5,179 · 1.4% win
Just the facts · other4,403 · 0.00% win
Genius · other1,644 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0484no change
14 Aug 2026, 06:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

meet-the-demoncore.fandom.com4 active editors · 4,414 edits
198 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.