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[BACK] stay alive & gain length

[BACK] stay alive & gain length

A Roblox experience owned by Gain Studio.

SurvivalENsurvivallength mechanicrules enforcement

The Roblox experience titled '[BACK] stay alive & gain length' is categorized as survival. Created on July 14, 2022, the game has recorded 1,491,478 lifetime visits and 2,572 favorites. Currently, zero users are playing. The title holds a 51 percent like percentage based on available metrics.

Description (written by the developer; not a statement by this register)

After months of waiting, we are back enjoy the game! 📜 Rules [1] Exploiting Exploiting will result in a ban from the game. [2] Using Glitches Glitching in-game for advantages can result in a ban from the game. [3] Teaming with exploiters Teaming with people who are breaking rules, can result in both players being banned from the game 🖥️ If you are falsely accused of breaking the Rules you can appeal your ban in the community server down below. ⭐Join the group below for a free sword, and username tag. :https://www.roblox.com/groups/15357862/clickhere#!/about. 💬 Make sure to join our community server to report exploiters Try our NEW game! > https://www.roblox.com/games/11809674591/stay-alive-gain-speed

Last updated by the developer 9 Jun 2025, 15:46 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
1,491,478
lifetime visits
51%
liked (2,242 👍 / 2,171 👎)
2,569
favourites (1.7 per 1k visits)
14 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Kills
450 R$
Vip 👑
450 R$
Ban Hammer
400 R$
X2 Gems
350 R$
X2 Length
250 R$
+25 Health
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played! · welcome255,083 · 0.00% win
Met Developer! · other2,951 · 0.00% win
Met Owner! · social831 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3551no change
14 Aug 2026, 12:1851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.