[BACK] stay alive & gain length
A Roblox experience owned by Gain Studio.
SurvivalENsurvivallength mechanicrules enforcement
The Roblox experience titled '[BACK] stay alive & gain length' is categorized as survival. Created on July 14, 2022, the game has recorded 1,491,478 lifetime visits and 2,572 favorites. Currently, zero users are playing. The title holds a 51 percent like percentage based on available metrics.
Description (written by the developer; not a statement by this register)
After months of waiting, we are back enjoy the game! 📜 Rules [1] Exploiting Exploiting will result in a ban from the game. [2] Using Glitches Glitching in-game for advantages can result in a ban from the game. [3] Teaming with exploiters Teaming with people who are breaking rules, can result in both players being banned from the game 🖥️ If you are falsely accused of breaking the Rules you can appeal your ban in the community server down below. ⭐Join the group below for a free sword, and username tag. :https://www.roblox.com/groups/15357862/clickhere#!/about. 💬 Make sure to join our community server to report exploiters Try our NEW game! > https://www.roblox.com/games/11809674591/stay-alive-gain-speed
Last updated by the developer 9 Jun 2025, 15:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:35 | 51 | no change |
| 14 Aug 2026, 12:18 | 51 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.