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Meet Wolfen_wolfclaw

Meet Wolfen_wolfclaw

A Roblox experience owned by {WOLFCRAFT ON-LINE}.

Social & hangoutENhangoutsocialcommunity

Description (written by the developer; not a statement by this register)

This is a place where I wolfen_wolfclaw may hang out with friends and even fans/members of my community so this is a hangout game where you can hang out with your friends, family, or whoever whether it be on public servers or simply your own specialized private server.

Last updated by the developer 17 Jul 2026, 16:17 UTC.

0
playing (measured 14 Aug 2026, 06:03 UTC)
270
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (7.4 per 1k visits)
14 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Nuke
10,000,000 R$
❤️Robux donation❤️ legendary
10,000 R$
❤️Robux donation❤️ ultra rare
1,000 R$
❤️Robux donation❤️ super rare
600 R$
Donate to wolfcraftian community - development
300 R$
❤️Robux donation❤️ rare
100 R$
❤️Robux donation❤️ normal
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One of us · other0 · 0.00% win
welcome to the game have fun :) · welcome0 · 0.00% win
How did we get here · other0 · 0.00% win
Online with owner · other0 · 0.00% win
Admin · other0 · 0.00% win
You died respawn?! · welcome0 · 0.00% win
Story of wolfcraft · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.