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Player's hangout

Player's hangout

A Roblox experience owned by Player's Universe.

Social & hangoutENsocialcasualhangout

Description (written by the developer; not a statement by this register)

yeah so a basic hangout, chill with people there its cool (please take note of that among us car isnt important, please ignore it)

Last updated by the developer 2 Dec 2024, 22:29 UTC.

0
playing (measured 15 Aug 2026, 14:23 UTC)
1,931
lifetime visits
75%
liked (15 👍 / 5 👎)
3
favourites (1.6 per 1k visits)
14 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met Player · social94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.518 August 2026 — 74 % liked8 October 2026 — 75 % liked18 August 20268 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 06:3675+1
18 Aug 2026, 23:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.