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Dave's Fun Roleplay Game [DEMO]

Dave's Fun Roleplay Game [DEMO]

A Roblox experience owned by Cart Ride into Dave and Bambi.

RoleplayENVR supportcharacter morphingchat-based economy

Dave's Fun Roleplay Game [DEMO] is a roleplay experience created on 2022-07-14. It has accumulated 735,025 lifetime visits and 5,346 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description notes VR support for Oculus headsets and mechanics involving roleplaying rewards.

Description (written by the developer; not a statement by this register)

.....Play CRIDAB 2 instead: https://www.roblox.com/games/14526456324/Cart-Ride-into-Dave-and-Bambi-2 A place where you can roleplay as Dave and Bambi characters, also including some original characters from Cart Ride into Dave and Bambi. To get money you have to chat in-game, the more you talk with the players the more money you get! you get rewarded for roleplaying. [VR] This game includes Virtual Reality support, mostly tested for Oculus headsets (as thats all the devs have rn LOL) You can use the title menu and morph console in VR to become whichever skin or morph you own, and run around the game as if you're actually in it! (which is what vr was for tbh, to feel like you're really in the game and playing it as you)

Last updated by the developer 29 Jul 2026, 00:02 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
735,025
lifetime visits
92%
liked (2,018 👍 / 185 👎)
5,346
favourites (7.3 per 1k visits)
14 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Retaken Spotlight · other802 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.