Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chaos at the Bistro

Chaos at the Bistro

A Roblox experience owned by KasCode Development.

Fighting & PvPENcombatchaosmelee

Chaos at the Bistro is a fighting-pvp experience created on 2022-07-15. It has recorded 9,713,210 lifetime visits and 89,084 favorites. Currently, 41 users are playing. The experience holds a 72% like percentage. The description highlights melee combat and projectile mechanics within a bistro setting.

Description (written by the developer; not a statement by this register)

🎆 v1.4.4 update! Featuring the Fire Extinguisher melee, and the new stats menu! 🌃 A regular night at Mike's Bistro, where people happen to be fighting for some reason. 💥 Want to efficiently eliminate everyone in your path? Take a power drink! 🪑 Want to wreak havoc from a safe distance? Throw basically anything at them! Warning: May include excessive chair throwing 🛠 Credits: DaDude_89 - Scripting, map design, UI, music Kahroy - Scripting, assets awshumgurl123 - Marketing

Last updated by the developer 27 Nov 2025, 08:30 UTC.

41
playing (measured 10 Aug 2026, 22:01 UTC)
9,713,210
lifetime visits
72%
liked (20,816 👍 / 8,060 👎)
89,262
favourites (9.2 per 1k visits)
15 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Bottled Nuke
500 R$
Bistro Regular
350 R$
Cash Fist Effect
150 R$
Golden Fist Effect
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A slightly cold situation · other682,495 · 20.7% win
Broke the lights · other254,781 · 8.9% win
Win in 1st place! · progression244,775 · 4.6% win
10 KOs in a round! · progression201,395 · 3.8% win
Contradictory · other49,004 · 1.6% win
25 KOs in a round!! · progression3,240 · 0.10% win
Juggernaut · other1,887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3272no change
13 Aug 2026, 20:3272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.