Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chaos at the Bistro

Chaos at the Bistro

A Roblox experience owned by KasCode Development.

Fighting & PvPENcombatchaosmelee

Chaos at the Bistro is a fighting-pvp experience created on 2022-07-15. It has recorded 9,713,210 lifetime visits and 89,084 favorites. Currently, 41 users are playing. The experience holds a 72% like percentage. The description highlights melee combat and projectile mechanics within a bistro setting.

Description (written by the developer; not a statement by this register)

🎆 v1.4.4 update! Featuring the Fire Extinguisher melee, and the new stats menu! 🌃 A regular night at Mike's Bistro, where people happen to be fighting for some reason. 💥 Want to efficiently eliminate everyone in your path? Take a power drink! 🪑 Want to wreak havoc from a safe distance? Throw basically anything at them! Warning: May include excessive chair throwing 🛠 Credits: DaDude_89 - Scripting, map design, UI, music Kahroy - Scripting, assets awshumgurl123 - Marketing

Last updated by the developer 27 Nov 2025, 08:30 UTC.

41
playing (measured 10 Aug 2026, 22:01 UTC)
9,713,210
lifetime visits
72%
liked (20,898 👍 / 8,107 👎)
89,426
favourites (9.2 per 1k visits)
15 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Bottled Nuke
500 R$
Bistro Regular
350 R$
Cash Fist Effect
150 R$
Golden Fist Effect
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A slightly cold situation · other686,430 · 17.1% win
Broke the lights · other256,363 · 4.8% win
Win in 1st place! · progression245,821 · 2.7% win
10 KOs in a round! · progression202,076 · 0.70% win
Contradictory · other49,385 · 3.4% win
25 KOs in a round!! · progression3,258 · 0.00% win
Juggernaut · other1,894 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:3772no change
12 Oct 2026, 20:3672no change
2 Oct 2026, 20:3572no change
22 Sept 2026, 20:3472no change
12 Sept 2026, 20:3372no change
2 Sept 2026, 20:3372no change
23 Aug 2026, 20:3272no change
13 Aug 2026, 20:3272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.