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Limited Time

Limited Time

A Roblox experience owned by Not a Real Studio.

TycoonENtime managementtoken economysocial interaction

Description (written by the developer; not a statement by this register)

Every 10 seconds you gain a token, for 100 tokens you are able to buy a Time Bonus to add more time. If you run out of time you are banned for 6 hours (unless you own the one-hour ban game pass). Every player starts with 8 minutes 480 seconds and 1st time player or not) and can gift time to other players with a minimum of 30 minutes (1800 seconds). You can take 5 minutes of time from another player for 100 tokens 100 Tokens can be bought for 20 Robux and tokens can also be earned other ways in game. Use the command ;pz to purchase a Zero Token for 1000 Tokens or 200 Robux. Other commands are listed in game.

Last updated by the developer 5 Apr 2024, 00:43 UTC.

0
playing (measured 13 Aug 2026, 19:47 UTC)
1,421
lifetime visits
70%
liked (16 👍 / 7 👎)
26
favourites (18.3 per 1k visits)
15 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

One Hour Ban
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome999 · 0.00% win
Climbed the Ladder · progression699 · 0.00% win
Walked up the Stairs · progression585 · 0.00% win
Walked to the End · progression481 · 0.00% win
You Took the Leap · progression454 · 0.00% win
Completed the Obby · progression436 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.