Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
REALISTIC WAR

REALISTIC WAR

A Roblox experience owned by FractalReality.

ShooterENmilitaryfictional factionsbeta

REALISTIC WAR is a shooter experience created on 2022-07-16. It has recorded 14,099,139 lifetime visits and 134,818 favorites. The experience holds a 70% like percentage. Currently, zero users are playing. The description notes beta status and console and mobile support.

Description (written by the developer; not a statement by this register)

BETA (WIP) CONSOLE & MOBILE SUPPORTED ** DISCLAIMER ** REALISTIC WAR IS BASED ON A FICTIONAL CONFLICT BETWEEN MULTIPLE FACTIONS (ALPHA, OMEGA, AND PROXY) *** WE WILL NOT TOLERATE ANY VIOLATIONS OF THE ROBLOX TERMS OF SERVICE/COMMUNITY STANDARDS, THOSE FOUND VIOLATING WILL BE REPORTED AND BANNED FROM OUR EXPERIENCES. ***

Last updated by the developer 19 Feb 2026, 21:51 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
14,099,139
lifetime visits
70%
liked (22,204 👍 / 9,620 👎)
134,757
favourites (9.6 per 1k visits)
16 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SQUAD LEAD
1,000 R$
SPECIALIST
750 R$
MARKSMAN
500 R$
SUPPORT
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OFFICIAL BETA TESTER6,150,140 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2270no change
23 Aug 2026, 18:1570no change
13 Aug 2026, 18:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.