School [HORROR]
A Roblox experience owned by RootPart Studios.
HorrorENschool settingchapter-basedescape
School [HORROR] is a horror genre Roblox experience created on 2022-07-16. The game currently has 19 players online. It has accumulated 75,803,336 lifetime visits and 4,858,182 favorites. The title holds a 49% like percentage. The description outlines chapters involving mysteries in American and Ontario schools.
Description (written by the developer; not a statement by this register)
Horror game in a school. LIKE FOR CHAPTER 3! 🧸 JOIN OUR GROUP and LIKE THE GAME 👍 for FREE TEDDY BEAR in game!: https://www.roblox.com/groups/15385098 Chapter 1: At around 2 o'clock every night in the biggest school in America, strange things happen in this school. A group of friends want to solve this mystery, but when they enter the school, they realize that the situation is much more dangerous and they do their best to escape. Chapter 2: A group of friends travel to a private school in Ontario that has failed due to a robot experiment, and what happens to them. Note: You can continue from where you left off by using respawn in the game. Warning: There are things in this game that are not suitable for people with jumpscare and epilepsy. Tags: Horror, Scary, Monster, Devil, Dead, Escape
Last updated by the developer 22 Apr 2025, 08:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 19 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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