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Shopping Cart Tycoon: Rescanned

Shopping Cart Tycoon: Rescanned

A Roblox experience owned by cart.gg.

TycoonENTycoonShoppingRemake

Shopping Cart Tycoon: Rescanned is a tycoon experience created on 2022-07-16. It has recorded 3,981,814 lifetime visits and 10,096 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description indicates mechanics involving collecting, scanning, and selling items within an upgraded store environment.

Description (written by the developer; not a statement by this register)

Next Code at 30,000 Likes! Code: "Release" ⭐ Welcome to the new Era of Tycoon Games!🎉 - Collect Items! 📦 - Scan and Sell them 💸 - Upgrade Store 🏪 - Play with Friends 🏘 Hop in and replay a 2010 classic with this improved remake! This fan-made "refreshed" version brings the game closer to modern Roblox standards with new mechanics while still trying to keep a similar feel to the original. This game is still being updated, so be on the lookout for changes, additions, and improvements! Inspired by 🍎 Fruit Juice Tycoon: Refreshed [TAGS] Millionaire, Tycoon, Poppy/playtime, survival, Fruit Juice, Gumball Tycoon, Factory, Brookhaven, Cart Ride

Last updated by the developer 4 May 2024, 20:48 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
3,981,814
lifetime visits
93%
liked (26,386 👍 / 1,936 👎)
10,092
favourites (2.5 per 1k visits)
16 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
299 R$
VIP
199 R$
Fast Obby
99 R$
Fast Scan
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,517,828 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2493no change
14 Aug 2026, 03:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.