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BACKROOMS Nextbots

BACKROOMS Nextbots

A Roblox experience owned by Red Panda Industries.

HorrorENbackroomsnextbotshorror

BACKROOMS Nextbots is a horror experience created on 2022-07-17. It has accumulated 15,544,379 lifetime visits and 28,719 favorites. The game holds a 69% like percentage. Currently, zero players are active. The description lists controls for flashlight, mouse unlock, titles, teleports, badges, and shop access.

Description (written by the developer; not a statement by this register)

BACKROOMS Nextbots CONTROLS: - F = Flashlight | Console = Button Y T = Unlock Mouse C = Titles V = Teleports B = Badges G = Shop Backrooms, Horror, Nextbots

Last updated by the developer 18 May 2026, 15:09 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
15,544,379
lifetime visits
69%
liked (4,542 👍 / 2,082 👎)
28,721
favourites (1.8 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become a Nextbot
1,499 R$
Crucifix
999 R$
Night Vision
499 R$
Assault Rifle
499 R$
Be Faster!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,883,261 · 57.1% win
Level 0.5 (Checkers Room) · progression1,196,399 · 24.5% win
Level 0 (Backrooms) · progression437,257 · 8.2% win
Level 1 (Sewers) · progression183,271 · 8.2% win
Level 2 (Facility) · progression111,792 · 8.2% win
LightingTest · other76,999 · 0.00% win
Level 3 · progression60,215 · 8.2% win
Level 4 · progression15,750 · 0.00% win
Level 5 · progression3,705 · 0.00% win
NEXTBOT · other1,770 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3769no change
13 Aug 2026, 17:3669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.