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The Mimic Fanmade Boss Fight

The Mimic Fanmade Boss Fight

A Roblox experience owned by CDM's Studio.

HorrorENhorrorfan-madeboss fight

Description (written by the developer; not a statement by this register)

All Credits to CTStudios for some of their models/audios This game is a FANMADE game, and is not made by CTStudios. Recent Updates: -Ended Gubby's Invasion -More Listed Ingame Game Icon by Pea

Last updated by the developer 8 Aug 2026, 12:56 UTC.

0
playing (measured 14 Aug 2026, 04:48 UTC)
29,603
lifetime visits
69%
liked (55 👍 / 25 👎)
158
favourites (5.3 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
A strange witch
80 R$
Gampeass.png (Carrot Gubby)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed Yurei · other847 · 0.00% win
Killed Sama · other694 · 0.00% win
Greed's Calling · other325 · 0.00% win
Defeated Revamped Bugi · progression28 · 0.00% win
Kusonoki's Revenge26 · 0.00% win
4th Anniversary (Shinigami's Trial) · other15 · 0.00% win
Classic Completed · progression13 · 0.00% win
Shopkeeper's Revenge (Twins) · other9 · 0.00% win
Spooky Fight Completed · progression8 · 0.00% win
Saipooky · other8 · 0.00% win
Dopooky · collection7 · 0.00% win
Invisible · other5 · 0.00% win
OP items BANNED! · other5 · 0.00% win
Torture's of Hell · other4 · 0.00% win
Shinigami's Trial Speedrun Event · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 68 % liked5 September 2026 — 68 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:0469+1
5 Sept 2026, 04:3868no change
16 Aug 2026, 04:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.