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Drive-Thru Tycoon

Drive-Thru Tycoon

A Roblox experience owned by Toxic Fox.

TycoonENtycoondeliverybuilding

Drive-Thru Tycoon is a tycoon experience created on 2022-07-17. It has accumulated 25,837,142 lifetime visits and 134,561 favorites. Currently, 57 users are playing. The game holds a 90% like percentage. The description highlights features such as new buildings, helper mechanics, and promotional codes.

Description (written by the developer; not a statement by this register)

✨✨DOUBLE MONEY WEEKEND ✨✨ Currently 9 buildings available 😊👍 Another one is coming Soon!! ✨ NEW THINGS ✨ - New Songs from DJ YEE (yeeOCE) - Add more than 1 Helper - Send Money to each other - New UFO building - New Castle Building - You can be a customer! - Make deliveries to houses! - Quest and Achievements! - Complete goals and quests for cash 👀🤗 - Click Menu button to Add Helpers/ Send Money - Thumbs up game if you would like more updates 👍👍 ⚠️ Roblox group: Toxic Fox ⚠️ - Neon water cups work at night ⭐️ Use code: Toxicfox ⭐️ Use code: 25milwow 👍 NEW CODE AT 45K LIKES

Last updated by the developer 2 Aug 2026, 08:12 UTC.

57
playing (measured 10 Aug 2026, 14:36 UTC)
25,837,142
lifetime visits
90%
liked (45,168 👍 / 5,128 👎)
136,646
favourites (5.3 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3640first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
x2 Storage Capacity
200 R$
Council Member
200 R$
Invisible Car
150 R$
Auto Grill
100 R$
Auto Fryer
100 R$
Auto Drinks
100 R$
Auto Stove
100 R$
Auto Ice cream
100 R$
Auto Salads
100 R$
Auto Kabob
100 R$
Walk Faster
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,889,797 · 27.9% win
Shack Completion · progression2,312,902 · 10.9% win
Red Roof Completion · progression407,858 · 8.1% win
Fancy Building · other113,583 · 2.2% win
100 Orders · progression90,173 · 0.40% win
Neon Lights Completion35,564 · 2.8% win
Boat Completed · progression15,639 · 0.80% win
Prison Completed · progression9,679 · 1.0% win
200 Orders · progression7,822 · 0.00% win
Wreckage Complete · progression6,861 · 1.2% win
Developers · other6,621 · 0.00% win
House Completed · progression4,613 · 0.80% win
Modern House · other2,088 · 0.20% win
UFO Complete · progression1,876 · 0.20% win
You Met F0XY! · other1,353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:2390no change
22 Oct 2026, 16:2190no change
12 Oct 2026, 16:1990no change
2 Oct 2026, 16:1890no change
22 Sept 2026, 16:1790no change
12 Sept 2026, 16:1590no change
2 Sept 2026, 16:0790no change
23 Aug 2026, 15:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.