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[DISCONTINUED] ABDM: Rebooted

[DISCONTINUED] ABDM: Rebooted

A Roblox experience owned by [Enter Game Name Here] Group.

Fighting & PvPENJoJo's Bizarre Adventurefightingdiscontinued

[DISCONTINUED] ABDM: Rebooted is a fighting-pvp Roblox experience created on 2022-07-17. The game records 8065638 lifetime visits and 25462 favorites. Currently, 8 users are playing. The title has a 65% like percentage. The experience is marked as discontinued due to age verification updates and group holder termination.

Description (written by the developer; not a statement by this register)

Hello there. I presume you are not going to read this, but the game has been discontinued permanently. As unfortunate as it is, with roblox making their updates towards age verification, we are not able to update the game anymore; With the group holder being terminated, and unable to move the ownership we are basically stuck like this. It is very upsetting and sad that we, the people working on the game cannot publish updates anymore; But we have to move on from things we used to like eventually. Nothing can last forever. Although, we are currently in the works with a new project that is going to be 100% Better than what this game was. It is not going to be ABD-Like or ABD Related in any way. Simply a new JoJo-Like game with other features that you might have not seen in any JoJo game. (Maybe.) Check below this to join us in our community! Vanity -> essenceofsouls

Last updated by the developer 22 Jul 2026, 00:36 UTC.

8
playing (measured 10 Aug 2026, 19:38 UTC)
8,065,638
lifetime visits
65%
liked (7,744 👍 / 4,126 👎)
25,459
favourites (3.2 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Pack 2
145 R$
Emote Pack 1
145 R$
maxwell cat
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played the game · welcome673,701 · 24.8% win
Soul Survivor · other6,004 · 0.00% win
Wait of the World · other4,680 · 0.00% win
Unfortunate Fate · other1,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4965no change
13 Aug 2026, 21:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.