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[UPDATE 4] Meme Sea

[UPDATE 4] Meme Sea

A Roblox experience owned by Meme Sea Group.

Anime fangamesENOne Piece-style powersdevil-fruit-like abilitiesleveling

[UPDATE 4] Meme Sea is an adventure experience created on 2022-07-17. It has accumulated 707,094,289 lifetime visits and 431,743 favorites. Currently, 5639 users are playing. The game holds a 93% like percentage. These metrics reflect its measured performance within the Roblox platform.

Description (written by the developer; not a statement by this register)

🌊Welcome to Meme Sea🌊 🔨 This game is developed by a Solo Dev. Updates may not be frequent, but I'll do my best to update the game as soon as possible! Thank you all for your support! 🔰Current Level Cap: 2400 💰Join the Meme Sea Group to receive 10% in-game boost, including money, exp, and gems! 👑Premium players receive 25% in-game boost, including money, exp, and gems! 🤖Don't forget to join the community server to stay updated on the game updates and all codes. 🕹️Basic Controls [Q] - Dash [Spacebar] - Jump [Ctrl] - Sprint [T] - Race Ability [R] - Flash Step [E] - Instinct [B] - Aura 🔥Current powers in the game: Common: Fly, Invisible, and Bomb Uncommon: Spin, Barrier, and Diamond Rare: Flame, Paw, Ice, Gold, Water, Sand, Snow, and Moai Legendary: Dark, Dog, Dough, and Floppa ❓FAQ: - Powers spawn under the tree every hour and will despawn after 30 minutes. - Meme Beasts spawn randomly in the sea every 30 minutes. - Leaderboards will be automatically reset every 1 hour.

Last updated by the developer 14 Oct 2026, 13:41 UTC.

1,611
playing (measured 26 Oct 2026, 09:50 UTC)
723,049,807
lifetime visits
93%
liked (420,895 👍 / 33,103 👎)
448,795
favourites (0.6 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8816,4433,6621,6115 October 202626 October 2026
500 measurements spanning 21 days, net -332. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–7,277 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:501,611+376
26 Oct 2026, 08:501,235+77
26 Oct 2026, 07:501,158+27
26 Oct 2026, 06:501,131-577
26 Oct 2026, 05:501,708+144
26 Oct 2026, 04:501,564+169
26 Oct 2026, 03:501,395+286
26 Oct 2026, 02:501,109-157
26 Oct 2026, 01:501,266-136
26 Oct 2026, 00:501,402-23
25 Oct 2026, 23:501,425-94
25 Oct 2026, 22:501,519+101
25 Oct 2026, 21:501,418-15
25 Oct 2026, 20:501,433-197
25 Oct 2026, 19:501,630-208
25 Oct 2026, 18:501,838-172
25 Oct 2026, 17:502,010-66
25 Oct 2026, 16:502,076-160
25 Oct 2026, 15:502,236-594
25 Oct 2026, 14:502,830first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Soon] Auto Store
123,456,789 R$
2x Item Drops
100 R$
Double Gem
60 R$
Lucky
40 R$
Double Money
30 R$
Double Exp
30 R$
Capybara
20 R$
Noob Boat
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome58,363,809 · 35.5% win
Floppa ??? · other19,678,268 · 11.3% win
??? · other3,517,337 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1561 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 09:5093no change
26 Oct 2026, 08:5093no change
26 Oct 2026, 07:5093no change
26 Oct 2026, 06:5093no change
26 Oct 2026, 05:5093no change
26 Oct 2026, 04:5093no change
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093no change
25 Oct 2026, 18:5093no change
25 Oct 2026, 17:5093no change
25 Oct 2026, 16:5093no change
25 Oct 2026, 15:5093no change
25 Oct 2026, 14:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,283,047
YouTube views across 24 matched videos

Most-viewed match: “BI HUỲNH HÀNH TRÌNH SỞ HỮU TẤT TẦN TẬT 13 VŨ KHÍ TRONG MEME SEA”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.

Reddit buzz

1 posts found over the last year.

Top post: “Sea” — 91 upvotes, 24 comments in r/PressureRoblox.