[UPDATE 4] Meme Sea
A Roblox experience owned by Meme Sea Group.
AdventureENsea explorationpower collectionmeme culture
[UPDATE 4] Meme Sea is an adventure experience created on 2022-07-17. It has accumulated 707,094,289 lifetime visits and 431,743 favorites. Currently, 5639 users are playing. The game holds a 93% like percentage. These metrics reflect its measured performance within the Roblox platform.
Description (written by the developer; not a statement by this register)
🌊Welcome to Meme Sea🌊 🔨 This game is developed by a Solo Dev. Updates may not be frequent, but I'll do my best to update the game as soon as possible! Thank you all for your support! 🔰Current Level Cap: 2400 💰Join the Meme Sea Group to receive 10% in-game boost, including money, exp, and gems! 👑Premium players receive 25% in-game boost, including money, exp, and gems! 🤖Don't forget to join the community server to stay updated on the game updates and all codes. 🕹️Basic Controls [Q] - Dash [Spacebar] - Jump [Ctrl] - Sprint [T] - Race Ability [R] - Flash Step [E] - Instinct [B] - Aura 🔥Current powers in the game: Common: Fly, Invisible, and Bomb Uncommon: Spin, Barrier, and Diamond Rare: Flame, Paw, Ice, Gold, Water, Sand, Snow, and Moai Legendary: Dark, Dog, Dough, and Floppa ❓FAQ: - Powers spawn under the tree every hour and will despawn after 30 minutes. - Meme Beasts spawn randomly in the sea every 30 minutes. - Leaderboards will be automatically reset every 1 hour.
Last updated by the developer 30 Jul 2026, 14:47 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 1,769 | -2,612 |
| 10 Aug 2026, 14:03 | 4,381 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.