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Jellyfishing Simulator

Jellyfishing Simulator

A Roblox experience owned by RoSpire Studios.

SimulatorENsimulatorfishingcollection

Description (written by the developer; not a statement by this register)

🦑 Welcome to JellyFishing Simulator! 🦑 - Catch Jellyfish! - Explore new worlds! - Fight bosses! - Climb the Leaderboards and be the best! - Find and collect the rarest Jellyfish! - Discover the secrets of the depths! 📆 Frequent Updates! (Shutdown = Update) 📆 🔔 Like, Follow, & Favorite! 🔔 CREDITS: - SkullTail - Lead Developer / Owner - SobSyphix - Tool Models

Last updated by the developer 10 Jan 2026, 00:40 UTC.

0
playing (measured 11 Aug 2026, 10:23 UTC)
38,756
lifetime visits
89%
liked (354 👍 / 43 👎)
506
favourites (13.1 per 1k visits)
17 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega Net
2,499 R$
Bubble Minigun
1,249 R$
Infinite Backpack
899 R$
VIP
549 R$
+3 Daily Conversions
399 R$
x1.5 Damage
349 R$
x1.5 Jelly Jars
349 R$
x1.5 Coins
349 R$
Fast Travel
299 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jellyfishing Simulator! · welcome25,540 · 0.00% win
Complete the Tutorial! · welcome7,742 · 0.00% win
Unlock the 2nd Zone · progression904 · 0.00% win
Meet SkullTail · welcome589 · 0.00% win
Unlock the 3rd Zone · progression415 · 0.00% win
Unlock the 4th Zone · progression243 · 0.00% win
Defeat D.E.B.U.G. · progression147 · 0.00% win
Unlock the 5th Zone · progression127 · 0.00% win
Unlock the 6th Zone · progression97 · 0.00% win
Unlock the 7th Zone · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 November 2026 — 89 % liked15 August 20264 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 02:3489no change
15 Aug 2026, 20:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.