[TESTING] Tales of Requiem
A Roblox experience owned by Made in Requiem.
Fighting & PvPENanimefightingalpha
Description (written by the developer; not a statement by this register)
Tales of Requiem [Alpha v0.2] --Servers are closed, testers only mode🤓🤓-- Specs are based on fictional characters, be it anime, game, movie, etc! Updates and Sneaks can be found on the Community Server! Hi! games nowadays are big studios with talented people. But not me :`D so i really hope you still enjoy this abomination of a Fighting game. Nonetheless, thank you so much for even clicking on the game despite the lack of quality! -kryuuu
Last updated by the developer 20 Aug 2026, 16:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 00:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.