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FIXED!! Don't Look Back (Alpha)

FIXED!! Don't Look Back (Alpha)

A Roblox experience owned by Adorableqt4u fan club.

HorrorENhorrorsurvivalalpha

Description (written by the developer; not a statement by this register)

Welcome To The World's Most Haunted Place. There are rumours about extraterrestrial creatures roaming these areas. Do you have what it takes to escape without being noticed by what lurks around in the dark? Let's See, and don't forget to Not Look Back 🙂 - UPDATE WHEN I CAN BE BOTHERED! ( 1 year ) Update 0.4 - Added An Ending - Better Lighting - A SECRET Ending - Zombie Area Fixed - More Secrets - More Bug Fixes This Game Is Still In Alpha Stages, So Expect Bugs!

Last updated by the developer 26 Jun 2024, 19:38 UTC.

0
playing (measured 12 Aug 2026, 03:35 UTC)
4,946
lifetime visits
41%
liked (28 👍 / 41 👎)
236
favourites (47.7 per 1k visits)
18 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

helo
900,000,000 R$
Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,057 · 0.00% win
The Hallway · progression1,790 · 0.00% win
The Forest · progression1,789 · 0.00% win
The Blocked Forest · other292 · 0.00% win
There's An Inside? · secret242 · 0.00% win
What Happened Here? · secret230 · 0.00% win
You Finished! · progression77 · 0.00% win
The Sewers · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.